Perspective Camera Update - 0.0.2
Hey, long time no see!
Truth is I've basically abandoned this project, in favor of other more useful projects, as well as school and life catching up to me.
However, I came back to this game, because at it's core it's my passion project, something I made because I could, in my spare time, from scratch, and for that I can't give up on it that easily.
This update brings a very useful and requested feature, I was going to add it from the very start. A mechanic that undermines the whole gimmick and namesake of this game, a perspective (non-orthographic) camera! Gone are the days of guessing the depth of a piece you're dropping; if you want them to be, the old mode is right where I left it, just turn off the perspective mode in Settings -> Game -> Camera -> Perspective.
There are some known issues in this build.
- It leaks memory, about 50kb every second
- It crashes if you restart the game scene too much, about 3-4 times
- When you lose, the master texture for the pieces gets used as the depth map, causing the outline shader to behave weirdly
- The line shader for pieces in the "lenience zone" does not animate until you lose
- The queue is still messed up until you drop a piece and hold a piece, I'm going to rewrite the logic for that one entirely in due time
Other than that, enjoy the game and please report bugs!
Files
Get feztris
feztris
3D tetris, with fez-like camera controls
Status | In development |
Author | headassbtw |
Genre | Puzzle |
Tags | 3D, Singleplayer, Tetris |
Languages | English |
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